Overview
The wolf rotates every hole in playing order. The wolf decides whether to take a partner or go it alone.
Picking
- Watch the tee shots, then pick one partner: it’s 2 v 2.
- Or go lone wolf: 1 v 3 for a bigger payout.
- Or go blind wolf: call lone before anyone tees off, your own shot included, for more still. It’s a house rule, off unless you turn it on.
Scoring
- Each side counts its best net score. Low side wins the hole; ties push.
- 2 v 2: each loser pays each winner one point.
- Lone wolf: the points are multiplied (2× by default), paid by or to each of the three.
- Blind wolf: always more than a lone wolf, one or two more (lone 2× makes blind 3× or 4×), paid by or to each of the three. At $2 a point and blind 3×, a blind wolf who wins is up $18, and one who loses is down $18.
House rules
- Ties carry (off unless you turn it on): a tied hole’s points ride on to the next hole that’s won. Two ties in a row and the next hole pays 3×. Ties still carried after the last hole go to nobody.
- Last place is wolf on 17 and 18 (off unless you turn it on): whoever is furthest down in the wolf money after 16 is the wolf on the last two holes, to give them a way back. A tie for last keeps the usual turn if it’s one of them.
- Birdies double (off unless you turn it on): a hole won with a real birdie on the winning side pays double. A lone wolf who birdies to win at $2 a point and 2× is up $24, not $12.